Score Chaser – Rugburn https://rugburn.dev Software Development Wed, 22 Oct 2025 02:13:24 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.1 https://i0.wp.com/rugburn.dev/wp-content/uploads/2025/07/20250729_2055_Software-Developer-Logo_remix_01k1cghcbzfzy8hv45v6gsykj2.webp?fit=32%2C32&ssl=1 Score Chaser – Rugburn https://rugburn.dev 32 32 244879875 Egg Man https://rugburn.dev/egg-man/ Tue, 05 Aug 2025 02:27:55 +0000 http://sh00205/cgi/addon_GT.cgi?s=GT::WP::Install::Cpanel+%28kfzgvhmy%29+-+127.0.0.1+%5Bnocaller%5D/?p=1

Developed using Godot 4.4

Features

  • Catch Mechanic: The player controls a character that catches falling eggs.
  • Leaderboard Implementation: High scores are tracked and displayed after each game session.
  • Health System: A health bar that depletes when missing eggs.
  • Dynamic Gameplay: Variable egg drop speeds and gameplay mechanics based on player actions.
  • Responsive UI: Interactive UI elements that reflect the game state.

Technologies Used

This project is implemented using Godot Engine with the following programming skills exemplified:

  • GDScript Programming: The primary language for scripting game logic, including player controls, score tracking, and game state management.
  • Resource Management: Handling custom resources for managing high scores and various game objects.
  • Signal System: Utilizing Godot’s built-in signal system to manage communication between game objects, such as events when an egg is caught or a player dies.
  • Scene Management: Creating and managing multiple scenes (Levels, Menus, UI components) and transitioning between them based on player actions.
  • Game Physics: Implementing physics interactions for player movements and collisions with egg objects.
  • UI Design: Crafting intuitive user interfaces using Control nodes, including health bars and leaderboard displays.
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