Developed using Godot 4.4
Features
- Catch Mechanic: The player controls a character that catches falling eggs.
- Leaderboard Implementation: High scores are tracked and displayed after each game session.
- Health System: A health bar that depletes when missing eggs.
- Dynamic Gameplay: Variable egg drop speeds and gameplay mechanics based on player actions.
- Responsive UI: Interactive UI elements that reflect the game state.
Technologies Used
This project is implemented using Godot Engine with the following programming skills exemplified:
- GDScript Programming: The primary language for scripting game logic, including player controls, score tracking, and game state management.
- Resource Management: Handling custom resources for managing high scores and various game objects.
- Signal System: Utilizing Godot’s built-in signal system to manage communication between game objects, such as events when an egg is caught or a player dies.
- Scene Management: Creating and managing multiple scenes (Levels, Menus, UI components) and transitioning between them based on player actions.
- Game Physics: Implementing physics interactions for player movements and collisions with egg objects.
- UI Design: Crafting intuitive user interfaces using Control nodes, including health bars and leaderboard displays.


