Egg Man

Egg Man is a fast-paced, retro-style arcade game where you play as a pixelated egg with an insatiable appetite. Dash left and right to catch falling eggs before they crack — the more you catch, the higher your score. Miss too many, and it’s game over. Simple to play, hard to put down.

Developed using Godot 4.4

Features

  • Catch Mechanic: The player controls a character that catches falling eggs.
  • Leaderboard Implementation: High scores are tracked and displayed after each game session.
  • Health System: A health bar that depletes when missing eggs.
  • Dynamic Gameplay: Variable egg drop speeds and gameplay mechanics based on player actions.
  • Responsive UI: Interactive UI elements that reflect the game state.

Technologies Used

This project is implemented using Godot Engine with the following programming skills exemplified:

  • GDScript Programming: The primary language for scripting game logic, including player controls, score tracking, and game state management.
  • Resource Management: Handling custom resources for managing high scores and various game objects.
  • Signal System: Utilizing Godot’s built-in signal system to manage communication between game objects, such as events when an egg is caught or a player dies.
  • Scene Management: Creating and managing multiple scenes (Levels, Menus, UI components) and transitioning between them based on player actions.
  • Game Physics: Implementing physics interactions for player movements and collisions with egg objects.
  • UI Design: Crafting intuitive user interfaces using Control nodes, including health bars and leaderboard displays.