Don’t Mind Me

Every room is a trap, every patrol a threat. In this tactical stealth game, your mission is clear: slip past armed guards, gather all the collectibles, and escape unseen. But beware—get spotted, and the chase is on. Outsmart patrol patterns, use cover wisely, and time your moves perfectly. One wrong step, and it’s game over.…

Developed using Godot 4.4

Features

  • Scene Management: The game features multiple scenes including main menus, level layouts, and game over screens.
  • Player Interactions: Players can move, collect items, avoid enemies, and eventually reach the exit.
  • NPC Behavior: Non-player characters can patrol, chase the player, and react to player inputs, showcasing AI features.
  • Signal System: Uses a signal hub for event-driven programming, handling events such as item collection, player death, and game victory.
  • Dynamic UI: User interface elements that display scores, game status, and respond to player actions.

Skills Exemplified

This project exemplifies a variety of programming skills necessary for game development:

  • GDScript Proficiency: Coding game logic using GDScript, including classes, signals, variables, and functions.
  • Scene Management: Efficiently managing different game scenes and transitions.
  • Event-driven Programming: Utilizing the signaling mechanism in Godot for asynchronous event handling.
  • Environmental Interactions: Implementing collision detection and interaction logic with objects and NPCs.
  • Game Design Principles: Basic understanding of game mechanics, level design, and user experience considerations.